Team Queue

Team Queue - Competitive 5v5 Scrims on Demand

Team Queue gets you a tracked, competitive 5v5 against another full squad without arranging a scrim by hand - you put a side in the queue, the system finds an opposing five, and a ranked match is created automatically. It is the fastest way to find a serious practice opponent.

Two Ways to Queue

There are two ways to enter Team Queue:

  • As a registered team. Only the team captain or a team staff member can start the queue for the squad. Your roster does not have to be exactly five - it MAY be larger. When you queue, a provisional lineup is taken from your queuing roster, and after the match the screenshot is read (OCR) to determine who actually played. Players who were on the provisional lineup but did not play get no stats for that match.
  • As a full party of five. A party of exactly five players can queue together as a teamless side, even without a registered team. The party leader starts the queue. The party plays as one squad against the matched opponent.

Either way you are matched against another full five-a-side side. You do not join Team Queue as a lone solo player; that is what the solo queues (10-Mans, Pickup) are for.

Your region is read automatically from the queuing players' profiles, and the queue is region-locked - you are only matched against sides from the same region.

Positions

Team Queue does not force a position pick. Each player carries their usual role (GK, Last Man, Box-to-Box, Support Striker, Striker, or All-Rounder), but the queue does not balance or reassign by position - your side plays the lineup it already runs.

Ready Check

When the system pairs your side with an opponent, both sides get a ready check. Everyone has to accept before the match goes live. If a side does not confirm in time, the match is cancelled and both sides return to the pool. This stops a team from being dropped into a scrim while half its players are away from their screens.

Lobby and Result

Once both sides accept, one player is designated host and creates a custom lobby in Rematch, then shares the lobby code through the match interface. Both sides play, then report the result with a screenshot. When both sides agree the series is finalized; if the other side does not respond within the verification window the result is auto-accepted, and a disagreement opens a dispute for staff to resolve.

ELO Impact

Team Queue is ranked. A Team Queue match is a tracked, competitive scrim and moves your Tournament ELO - the same competitive team rating used by scrims, tournaments, and leagues. Treat it as real competitive practice, not a warm-up.