Team Captain Guide

Team Captain Guide

Being a team captain on HubMatch means more than just playing matches. You are the organizer, recruiter, and decision-maker for your squad.

Creating Your Team

Any player not currently on a team of the same type can create one. Fill in a team name (3-50 characters), a short tag (2-5 characters, like "PHX"), a region, and the team type - Regular (open competition) or National (country-specific). National teams require a nationality field, and only matching players can join.

You become the captain and first roster member automatically. Optionally, upload a logo and link your Discord server.

Managing Your Roster

A team needs at least 3 players for any competition and at least 5 for 5v5 formats. Maximum roster size is 12. You have two ways to recruit: direct invites sent to any player, and LFP listings - public posts where players apply to you. Applications auto-create a tryout so you can evaluate players before committing.

Removing a player is straightforward, but roster locks apply during active tournaments. In leagues, removing a player also removes them from that league's roster.

Appointing a Vice-Captain

Promote one roster member to vice-captain. They can help manage the roster and set league availability when you are away, but only the captain can submit match results and lobby codes. In leagues this is especially valuable since matches require captain-level authority. Only you can appoint or remove the vice-captain.

Representing Your Team in Competition

You enter tournaments, register for leagues, and schedule scrims. For tournaments with a roster limit, you select active players from your full roster. For leagues, all team members are auto-added on registration, and you manage later transfers through the Transfer Window tab.

League scheduling follows a weekly cycle - both captains submit availability windows, the system finds overlapping slots, and you confirm. After matches, you submit results and screenshots. The verification system gives both teams a window to agree before results become final.

Transferring Captaincy and Disbanding

To step away, transfer captaincy to another member first. You can do this even during a tournament. If you leave without transferring, the team disbands permanently - players become free agents, scrims get cancelled, and tournament series become forfeits. Disbanding is irreversible.

Practical Tips

Keep your roster above the minimum - 7-8 players for a 5v5 team gives breathing room for scheduling conflicts. Use the vice-captain role to avoid being stuck when you are unavailable for a league deadline.