Cross-Platform Play

Cross-Platform Play

Rematch is a fully cross-platform game - Steam, Epic Games, Xbox, and PlayStation players all share the same servers and the same matchmaking pool. HubMatch mirrors that reality. You can build a team with teammates on different platforms, join any lobby regardless of your device, and compete in any tournament your region supports. This guide covers what cross-platform play means in practice on HubMatch.

Selecting Your Platform

When you set up your profile (see the Player Profile help article), you link at least one platform account. The four supported platforms are Steam, Epic Games, Xbox, and PlayStation. You can link multiple platforms to one HubMatch account if you play across devices - the system uses your primary linked account for match history and the other links as alternative paths to join lobbies.

Your primary platform is shown as a small icon next to your nickname in brackets, rosters, and leaderboards. It helps captains know which tag to use when sending lobby invites and which friend system to use for scheduling outside the site.

Controller vs Keyboard and Mouse

Rematch also tracks your input method: Controller or Keyboard & Mouse. On PC you can use either; on console you are on controller by default. HubMatch records which you use so teams and tournaments that want to enforce input restrictions - an "all-controller" league, a "KB+M only" cup - have the data they need to check eligibility.

Tournaments with input restrictions publish them in their ruleset. If your profile lists a different primary input than the restriction, you cannot register until you update it honestly. Faking input to enter a restricted event is a violation - see the Rules Violations help article.

Mixed-Platform Teams

HubMatch allows mixed-platform rosters by default. A team can have Steam, Xbox, and PlayStation players on the same roster, playing the same matches. The only coordination issue is communication - voice chat cross-platform is clunky on some consoles, so most mixed teams use Discord. The HubMatch Discord bot handles cross-platform DMs cleanly.

Lobbies are created by one team member entering a 6-digit lobby code. The code is platform-neutral - everyone on both teams enters the same code regardless of what they play on. This is the core of how cross-play works on the match day itself.

Performance Parity

There is no official performance difference between platforms for the purposes of HubMatch rankings. ELO, achievements, leaderboards, and tournament slots are all treated the same regardless of which platform produced the match. If you switch platforms mid-season, your rating and history follow you.

If you switch primary platform mid-season, update your profile so captains and organizers see the correct platform tag in lobbies and rosters.

Troubleshooting Cross-Platform Issues

The most common friction points are friend systems (cross-console friends lists differ), voice chat (Xbox Game Chat cannot talk to PSN Game Chat natively - use Discord), and lobby invites (platform friend invites only work within the same platform - use the HubMatch 6-digit code). None of these block play; they just mean you should default to the HubMatch lobby code and Discord voice, not platform-native features, when crossing boundaries.